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Сообщение
#1
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![]() Новичок Группа: Indoril-EK Сообщений: 79 Регистрация: 26 Oct 2012 Вставить ник Цитата Пользователь №: 7938 Игра: EverQuest2ru Персонаж:Беррта ![]() |
утащил с dragonsarmory.com::: ФОРМУЛЫ РАСЧЕТА:
Primary Ability Damage Bonus - I did manage to get the formula from a dev before he got moved off of to EQN, but only for the values past value 1200. Prior to that, is another line estimation: if (stat < 1200) { return 60 * stat / 1200; } return ((Math.log(stat)/Math.LN2)*0.28 - 1.2 - 1) * 100; DPS Mod Damage Bonus - Another line estimation based on data points: if (stat <= 100) { bonus = stat; } else if (stat < 200) { bonus = (stat - 100) / 4 + 100; } else if (stat >= 200 && stat <= 299) { bonus = (stat - 200) * 10 / 100 + 125; } else if (stat >= 300 && stat <= 499) { bonus = (stat - 300) * 10 / 200 + 135; } else if (stat >= 500 && stat <= 699) { bonus = (stat - 500) * 10 / 200 + 145; } else if (stat >= 700 && stat <= 899) { bonus = (stat - 700) * 10 / 200 + 155; } else if (stat >= 900 && stat <= 1199) { bonus = (stat - 900) * 10 / 300 + 165; } else if (stat >= 1200) { bonus = 175; } Attack Speed Bonus - This is a fairly limited line estimation as it hard caps at 125: if (stat <= 100) { bonus = stat; } else if (stat <= 200) { bonus = (stat - 100) / 4 + 100; } else { bonus = 125; } Haste Overcap to Flurry Bonus - This one has changed since GU62 and it took a bit of looking around and toying with characters to get a decent set of data points: if (stat > 200 && stat <= 299) { bonus = (stat - 200) * 6.66 / 100; } else if (stat >= 300 && stat <= 399) { bonus = (stat - 300) * 3.33 / 100 + 6.66; } else if (stat >= 400 && stat <= 499) { bonus = (stat - 400) * 3.2 / 100 + 9.99; } else if (stat >= 500 && stat <= 599) { bonus = (stat - 500) * 3.1 / 100 + 13.19; } else if (stat >= 600 && stat <= 699) { bonus = (stat - 600) * 3.1 / 100 + 16.29; } else if (stat >= 700 && stat <= 799) { bonus = (stat - 700) * 3.0 / 100 + 19.39; } else if (stat >= 800 && stat <= 899) { bonus = (stat - 800) * 3.0 / 100 + 22.39; } else if (stat >= 900 && stat <= 999) { bonus = (stat - 900) * 3.0 / 100 + 25.39; } else if (stat >= 1000) { bonus = 25.39; } Multi-Attack Chance - This is the curve after 600, again another line estimation: if (stat <= 600) { bonus = Math.floor(stat / 100)*100 + (stat % 100); } else if (stat > 600 && stat < 1000) { bonus = 600 + ((stat - 600) * 100 / 400); } else if (stat >= 1000 && stat < 1600) { bonus = 700 + ((stat - 1000) * 100 / 600); } else if (stat > 1600 && stat < 2300) { bonus = 800 + ((stat - 1600) * 100 / 700); } else if (stat >= 2300) { bonus = 900; } Casting Speed Overcap to Doublecast Bonus - This is the worst overcap rate.. again, another line estimation: if (stat > 100 && stat < 200) { bonus = (stat - 100) * 0.75 / 100; } else if (stat >= 200 && stat < 300) { bonus = (stat - 200) * 1.5 / 100; } else if (stat >= 300 && stat < 400) { bonus = (stat - 300) * 2.25 / 100; } else if (stat >= 400 && stat < 500) { bonus = (stat - 500) * 3 / 100; } else if (stat >= 500) { bonus = '??'; } Weapon Skills Overcap Minimum Damage Bonus - This includes crushing, piercing, slashing, ranged, focus, and I believe disruption. This is not a line estimation, just a value I tested repeatedly. It's not correct, but fairly close. bonus = (stat - (5 * character.type.level)) * 0.09 похоже на правду, да. -------------------- |
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Сообщение
#2
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EQ2 Raidleader Группа: Elders-EK Сообщений: 11512 Регистрация: 14 Jun 2008 Вставить ник Цитата Пользователь №: 5872 ![]() |
мне б такие формулы года 3 назад...
-------------------- ![]() The right man in the wrong place can make the difference in world... I will not die, I'm waiting for you ... и если есть те, кто приходит к тебе, найдутся и те, кто придет за тобой ![]() |
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Текстовая версия | Сейчас: 12th September 2024 - 15:01 |